Experience Design

Make complex things feel simple.

Complex businesses don't need complex interfaces. We design around the way people actually work — including the interruptions, the edge cases and the bad connection on a phone in a car park. Accessibility isn't a review stage at the end; it's in the first sketch.

Discuss this service
Is this you?

Signs you need this.

Users need training to complete tasks that should be self-explanatory.

Support volume is driven by the product, not by genuinely hard questions.

People abandon a flow partway through and finish it by phone or email.

Each part of the product looks and behaves like it came from a different company.

An accessibility audit came back with findings you don't have a plan for.

What you get

The deliverables.

User research findings

What people are actually trying to do, where they get stuck, and which constraints are non-negotiable in their real environment.

Journeys and service blueprints

The end-to-end path, including the offline steps and the people behind the screen.

Information architecture

How content, data and navigation are organised so the structure matches the user's mental model.

Interactive prototypes

Clickable flows you can put in front of real users before anything is committed to code.

Design system

Components, tokens, patterns and usage rules — built to be handed to engineering, not just admired.

Accessibility specification

Contrast, focus order, keyboard paths, screen-reader behavior and motion preferences, documented per component.

How we work

The approach.

01

Understand the user

Interviews and contextual observation with the people who'll use this daily — not a proxy for them.

02

Simplify the structure

Before styling anything, we reorganise information and reduce the number of decisions a task requires.

03

Prototype and test

We put low-fidelity flows in front of users early, and change them while changing them is still cheap.

04

Systemise

Validated patterns become a documented system so the next screen is faster and stays consistent.

Logistics

How we engage.

Team Shape

Design lead, UX researcher, product designer, accessibility specialist

Starts With

A research plan and a review of what you already know about your users

Capabilities
User research and interviewsJourney mappingService blueprintsInformation architectureInteraction designPrototyping and usability testingDesign systemsWCAG 2.2 AA accessibility
Relevant Industries
Common Questions

What clients ask.

Can you work with our existing brand?
Yes. We work inside an existing brand more often than we replace one, and we'll flag where a brand rule is creating an accessibility problem.
What if we can't get access to our users?
We'll say so plainly and use the closest available proxy — support teams, sales calls, session recordings — while being explicit about the reduced confidence that comes with it.
Do you hand over Figma files or code?
Both, depending on the engagement. A design system handover normally includes Figma libraries plus coded components.

Ready to start on Experience Design?

Let's discuss how this fits into your current challenges and what the first step looks like.

Get in touch